Esports Management Software Market, By Type (Cloud Based and On-Premise), By Application (Tournament Organizers and Game Publishers), and By Geography (EU, NA, APAC, LATAM, and MEA) Analysis, Size, Share, Trends, & Forecast from 2021-2027
Report Code: AV715
Industry: Semiconductor and Electronics
Publiced On: 2020-10-01
Pages: 235
Format:
REPORT HIGHLIGHT
The global Esports Management Software market was valued at USD 878.3 million by 2019, growing with 20.8% CAGR during the forecast period, 2021-2027.
Electronics sports (esports) are competitive tourneys designed for video game players. It mimics the experience of viewing a professional games event, where viewers watch video gamers play against each other. The events comprise tournaments and competitive leagues.
Esports Management software permits the users the competence to generate and systematically control esports events. Numerous tournament organizers use esports management software to programme and endorse events, push branding, grip the user registration, run competitions, enable flagship pools, and more. It frequently permits player reward systems outside of prize pools, such as instantaneous stat tracking and leaderboards, to retain eSporting communities affianced. Alike to sports league management software, that emphases on organizational tools for different teams, Esports management software focuses on tournament management.
Market Dynamics
The majority of the Esports management software market growth is generated through tickets, sponsorships, and advertisements, merchandise, and media rights. Sponsorships play an essential role in this business, as an expanding number of firms are financing in the esports industry. Moreover, with growing player wages and increasing the esports software market, new sponsors’ introduction is critical for esports’ future commercial success. As the market progresses in the prediction period, the profit generation opportunities is also likely to grow for the market players.
University esports programs, such as professional esports, have become more popular over the past seven years. The National Association of Collegiate (NACE) esports has seen a growth from 30 schools in 2017 to over 100 in 2019. According to the reports published by NACE, there were 1,500 student competitors and USD 9 million in scholarship funds awarded during 2018. Various small private institutions view gaming to distinguish themselves from more comprehensive institutions and attract more students during enrollment struggles. One well-known instance is the University of Akron, investing USD 750,000 into three esports facilities and dedicating 5,200 square feet to competitive gaming with 90 gaming PCs and 30 next-generation consoles. Hundreds of universities invest in esports, which will only increase as professional gaming becomes more widespread. Such high demand is fostering the market for esports software.
Type Takeaway
The global Esports Management Software business is classified into on-premise and cloud-based. The cloud-based segment captured a substantial segment among all in 2019 due to its broad usage in the industry. With the accelerated rise in mobile gaming in the past six years, smartphones will achieve a notable amount of market traction in the following years. One of the advantages of this technology is its cost-effectiveness. It is way too costly to continually upgrade the consoles and PCs to support the game performance. It demands extra spending for up-grading consoles and customizing PCs, but with cloud gaming, it needs either a laptop, a 5G device, or a smart TV.
Giant players are fundamentally using their cloud gaming podiums to generate repetitive revenue streams over their prevailing gaming consumer base. The unusual price associated with the buying of every modern game fundamentally confines its usage among cost-sensitive buyers. The unveiling of cloud-based platforms has provided console manufacturers with a lucrative opportunity to monetize on their already existing extensive library of gaming content and augment their product capabilities.
Application Takeaway
In terms of application, the worldwide industry is categorized into tournament organizers and game publishers. The tournament organizers segment will endure accounting for the highest demand for esports Management Software. Like traditional sports, eSports management software has occasional tournaments that draw big audiences. In 2017, the IEM (Intel Extreme Masters) in Poland drew 46 million unique viewers. They featured three games with a total prize pool of $678,850. This viewership number was surpassed only by the Super Bowl, which drew 121.3 million U.S. viewers in 2018. By comparison, the baseball World Series in 2017 had an average viewership of 18.7 million U.S. viewers over seven games. Consequently, the 2017 World Series’s average viewership would rank 14th on a list of worldwide tournaments ranked by viewership.
The enormous tournament viewership has fascinated the responsiveness and dollars of many global brands. For instance, Coca-Cola patrons the League of Legends World Championship, one of the leading eSports competitions.
Regional Takeaway
Regionally, the overall industry is divided into North America, Middle East & Africa, Asia Pacific, Latin America, and Europe. North America held a significant share in the market as it is a dominant gaming region followed by Europe and Asia-Pacific. The growth of this industry in North America can be attributed to the growing number of esports competitions. It has always been an attractive market for the gaming industry, primarily owing to the ease of entry, compared to other markets. Moreover, several esports spectators, sponsors, and brands from Western countries are increasingly investing in this region’s market.
eSports, currently in nascent stages in India, has a assuring potential in the future. In the recent past, leagues such as ESL India Premiership League and Indian Gaming League had a successful stint in India. For FY2018, a leading mobile gaming company, a leading game developer, has announced an eSports tournament is committing USD 20 million for the event. A leading media group has committed USD 12-15 million for organizing Ucypher, an eSports tournament that will also feature one dedicated competition of mobile gaming. The inclusion of mobile gaming in traditional LAN based gaming tournament augurs well for India’s online gaming industry.
COVID-19 Impact
Like various companies, the gaming business is promoting community initiatives to alleviate the effects of COVID-19. Social actions aside, the consequence of the coronavirus on gaming has been a massive enlargement of publishers’ audience. Gaming is typically an at-home activity, and a steady stream of headlines has shown that it is growing during the COVID.
Asian gaming giants Tencent and Nintendo both saw sales progress during the first quarter. The later sold almost half of its games digitally, a record that assisted boost profits by 41%, while Tencent’s year-on-year online games revenue augmented by 32%. According to the reports published by GamesIndustry.biz the sales in 50 significant markets increased by 63%. Even esports released in the epidemic are tremendously doing well, with titles as differentiated as Animal Crossing (a world-building simulation) and Doom Eternal (a first-person shooter), breaking sales records after introduction. This is also reflective of Comcast data that illustrates how novel game installations have augmented by 80%, equated to an escalation of ‘only’ 50% in total gaming installations.
Key Vendor Takeaway
The leading players include Battlefy, Toornament, ggLeap, GAMMASTACK, Senet, PActivision Blizzard, Valve Corporation, Electronic Arts, layVS Modern Times Group, Rovio Entertainment, Faceit, Gfinity, Turner Broadcasting System, Alisports, Kabum, Nintendo, CJ Corporation, Wargaming Public, Gungho Online Entertainment, Hi Rez Studios, and among others. The principal players have been expanding to new regions through investments, expansions, and new product developments across the world to gain a competitive advantage through combined synergies. For instance, in February 2020, MSI and Battlefy partnered to launch MSI MGA United States League. This collaboration will present new opportunities in Fortnite, League of Legends, Overwatch, and others.
The market size and forecast for each segment and sub-segments has been considered as below:
- Historical Year – 2016 to 2018
- Base Year – 2019
- Estimated Year – 2020
- Projected Year – 2021 to 2027
TARGET AUDIENCE
- Tournament organizers
- Alliances
- Game publishers
- Sponsors
- Esports investors
- Research institutes and organizations
- Analysts and strategic business planners
- Market research and consulting firms
SCOPE OF THE REPORT
The scope of this report covers the market by its major segments, which include as follows:
GLOBAL ESPORTS MANAGEMENT SOFTWARE MARKET KEY PLAYERS
- Battlefy
- Toornament
- ggLeap
- GAMMASTACK
- Senet
- PlayVS
- Modern Times Group
- Activision Blizzard
- Valve Corporation
- CJ Corporation
- Electronic Arts
- Nintendo
- Turner Broadcasting System
- Faceit
- Gfinity
- Hi Rez Studios
- Kabum
- Wargaming Public
- Rovio Entertainment
- Gungho Online Entertainment
- Alisports
GLOBAL ESPORTS MANAGEMENT SOFTWARE MARKET, BY TYPE
- Cloud Based
- On-Premise
GLOBAL ESPORTS MANAGEMENT SOFTWARE MARKET, BY APPLICATION
- Tournament Organizers
- Game Publishers
GLOBAL SATURATED POLYSTER RESIN MARKET, BY REGION
- North America
- The U.S.
- Canada
- Europe
- Germany
- France
- Italy
- Spain
- United Kingdom
- Rest of Europe
- Asia Pacific
- India
- China
- South Korea
- Japan
- Singapore
- Rest of APAC
- Latin America
- Brazil
- Mexico
- Argentina
- Rest of LATAM
- The Middle East and Africa
- Saudi Arabia
- United Arab Emirates
- Rest of MEA
TABLE OF CONTENT
1. ESPORTS MANAGEMENT SOFTWARE MARKET OVERVIEW
1.1. Study Scope
2. EXECUTIVE SUMMARY
2.1. Market Snippet
2.1.1. Market Snippet by Type
2.1.2. Market Snippet by Application
2.1.3. Market Snippet by Region
2.2. Competitive Insights
3. ESPORTS MANAGEMENT SOFTWARE KEY MARKET TRENDS
3.1. Market Drivers
3.1.1. Impact Analysis of Market Drivers
3.2. Market Restraints
3.2.1. Impact Analysis of Market Restraints
3.3. Market Opportunities
3.4. Market Future Trends
4. ESPORTS MANAGEMENT SOFTWARE INDUSTRY STUDY
4.1. Porter’s Five Forces Analysis
4.2. Marketing Strategy Analysis
4.3. Growth Prospect Mapping
4.4. Regulatory Framework Analysis
5. ESPORTS MANAGEMENT SOFTWARE MARKET: COVID-19 IMPACT ANALYSIS
5.1. Pre-COVID-19 Impact Analysis
5.2. Post-COVID-19 Impact Analysis
5.2.1. Top Performing Segments
5.2.2. Marginal Growth Segments
5.2.3. Top Looser Segments
5.2.4. Marginal Loss Segments
6. ESPORTS MANAGEMENT SOFTWARE MARKET LANDSCAPE
6.1. Market Share Analysis, 2019
6.2. Key Innovators Analysis
6.3. Breakdown Data, by Key Manufacturer
6.3.1. Established Players’ Analysis
6.3.2. Emerging Players’ Analysis
7. ESPORTS MANAGEMENT SOFTWARE MARKET – BY TYPE
7.1. Overview
7.1.1. Segment Share Analysis, By Type, 2020 & 2027 (%)
7.2. Cloud based
7.2.1. Overview
7.2.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2016 – 2027, (US$ Million)
7.3. On-Premise
7.3.1. Overview
7.3.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2016 – 2027, (US$ Million)
8. ESPORTS MANAGEMENT SOFTWARE MARKET – BY APPLICATION
8.1. Overview
8.1.1. Segment Share Analysis, By Application, 2020 & 2027 (%)
8.2. Tournament Organizers
8.2.1. Overview
8.2.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2016 – 2027, (US$ Million)
8.3. Game Publishers
8.3.1. Overview
8.3.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2016 – 2027, (US$ Million)
9. ESPORTS MANAGEMENT SOFTWARE MARKET– BY GEOGRAPHY
9.1. Introduction
9.1.1. Segment Share Analysis, By Geography, 2020 & 2027 (%)
9.2. North America
9.2.1. Overview
9.2.2. Key Manufacturers in North America
9.2.3. North America Market Size and Forecast, By Country, 2016 – 2027 (US$ Million)
9.2.4. North America Market Size and Forecast, By Type, 2016 – 2027 (US$ Million)
9.2.5. North America Market Size and Forecast, By Application, 2016 – 2027 (US$ Million)
9.2.6. U.S.
9.2.6.1. Overview
9.2.6.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2016 – 2027, (US$ Million)
9.2.6.3. U.S. Market Size and Forecast, By Type, 2016 – 2027 (US$ Million)
9.2.6.4. U.S. Market Size and Forecast, By Application, 2016 – 2027 (US$ Million)
9.2.7. Canada
9.2.7.1. Overview
9.2.7.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2016 – 2027, (US$ Million)
9.2.7.3. Canada Market Size and Forecast, By Type, 2016 – 2027 (US$ Million)
9.2.7.4. Canada Market Size and Forecast, By Application, 2016 – 2027 (US$ Million)
9.3. Europe
9.3.1. Overview
9.3.2. Key Manufacturers in North America
9.3.3. Europe Market Size and Forecast, By Country, 2016 – 2027 (US$ Million)
9.3.4. Europe Market Size and Forecast, By Type, 2016 – 2027 (US$ Million)
9.3.5. Europe Market Size and Forecast, By Application, 2016 – 2027 (US$ Million)
9.3.6. Germany
9.3.6.1. Overview
9.3.6.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2016 – 2027, (US$ Million)
9.3.6.3. Germany Market Size and Forecast, By Type, 2016 – 2027 (US$ Million)
9.3.6.4. Germany Market Size and Forecast, By Application, 2016 – 2027 (US$ Million)
9.3.7. Italy
9.3.7.1. Overview
9.3.7.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2016 – 2027, (US$ Million)
9.3.7.3. Italy Market Size and Forecast, By Type, 2016 – 2027 (US$ Million)
9.3.7.4. Italy Market Size and Forecast, By Application, 2016 – 2027 (US$ Million)
9.3.8. United Kingdom
9.3.8.1. Overview
9.3.8.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2016 – 2027, (US$ Million)
9.3.8.3. United Kingdom Market Size and Forecast, By Type, 2016 – 2027 (US$ Million)
9.3.8.4. United Kingdom Market Size and Forecast, By Application, 2016 – 2027 (US$ Million)
9.3.9. France
9.3.9.1. Overview
9.3.9.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2016 – 2027, (US$ Million)
9.3.9.3. France Market Size and Forecast, By Type, 2016 – 2027 (US$ Million)
9.3.9.4. France Market Size and Forecast, By Application, 2016 – 2027 (US$ Million)
9.3.10. Rest of Europe
9.3.10.1. Overview
9.3.10.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2016 – 2027, (US$ Million)
9.3.10.3. Rest of the Europe Market Size and Forecast, By Type, 2016 – 2027 (US$ Million)
9.3.10.4. Rest of the Europe Market Size and Forecast, By Application, 2016 – 2027 (US$ Million)
9.4. Asia Pacific (APAC)
9.4.1. Overview
9.4.2. Key Manufacturers in Asia Pacific
9.4.3. Asia Pacific Market Size and Forecast, By Country, 2016 – 2027 (US$ Million)
9.4.4. Asia Pacific Market Size and Forecast, By Type, 2016 – 2027 (US$ Million)
9.4.5. Asia Pacific Market Size and Forecast, By Application, 2016 – 2027 (US$ Million)
9.4.6. India
9.4.6.1. Overview
9.4.6.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2016 – 2027, (US$ Million)
9.4.6.3. India Market Size and Forecast, By Type, 2016 – 2027 (US$ Million)
9.4.6.4. India Market Size and Forecast, By Application, 2016 – 2027 (US$ Million)
9.4.7. China
9.4.7.1. Overview
9.4.7.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2016 – 2027, (US$ Million)
9.4.7.3. China Market Size and Forecast, By Type, 2016 – 2027 (US$ Million)
9.4.7.4. China Market Size and Forecast, By Application, 2016 – 2027 (US$ Million)
9.4.8. Japan
9.4.8.1. Overview
9.4.8.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2016 – 2027, (US$ Million)
9.4.8.3. Japan Market Size and Forecast, By Type, 2016 – 2027 (US$ Million)
9.4.8.4. Japan Market Size and Forecast, By Application, 2016 – 2027 (US$ Million)
9.4.9. South Korea
9.4.9.1. Overview
9.4.9.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2016 – 2027, (US$ Million)
9.4.9.3. South Korea Market Size and Forecast, By Type, 2016 – 2027 (US$ Million)
9.4.9.4. South Korea Market Size and Forecast, By Application, 2016 – 2027 (US$ Million)
9.4.10. Rest of APAC
9.4.10.1. Overview
9.4.10.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2016 – 2027, (US$ Million)
9.4.10.3. Rest of APAC Market Size and Forecast, By Type, 2016 – 2027 (US$ Million)
9.4.10.4. Rest of APAC Market Size and Forecast, By Application, 2016 – 2027 (US$ Million)
9.5. Latin America
9.5.1. Overview
9.5.2. Key Manufacturers in Latin America
9.5.3. Latin America Market Size and Forecast, By Country, 2016 – 2027 (US$ Million)
9.5.4. Latin America Market Size and Forecast, By Type, 2016 – 2027 (US$ Million)
9.5.5. Latin America Market Size and Forecast, By Application, 2016 – 2027 (US$ Million)
9.5.6. Brazil
9.5.6.1. Overview
9.5.6.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2016 – 2027, (US$ Million)
9.5.6.3. Brazil Market Size and Forecast, By Type, 2016 – 2027 (US$ Million)
9.5.6.4. Brazil Market Size and Forecast, By Application, 2016 – 2027 (US$ Million)
9.5.7. Mexico
9.5.7.1. Overview
9.5.7.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2016 – 2027, (US$ Million)
9.5.7.3. Mexico Market Size and Forecast, By Type, 2016 – 2027 (US$ Million)
9.5.7.4. Mexico Market Size and Forecast, By Application, 2016 – 2027 (US$ Million)
9.5.8. Argentina
9.5.8.1. Overview
9.5.8.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2016 – 2027, (US$ Million)
9.5.8.3. Argentina Market Size and Forecast, By Type, 2016 – 2027 (US$ Million)
9.5.8.4. Argentina Market Size and Forecast, By Application, 2016 – 2027 (US$ Million)
1.1.1. Rest of LATAM
9.5.8.5. Overview
9.5.8.6. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2016 – 2027, (US$ Million)
9.5.8.7. Rest of LATAM Market Size and Forecast, By Type, 2016 – 2027 (US$ Million)
9.5.8.8. Rest of LATAM Market Size and Forecast, By Application, 2016 – 2027 (US$ Million)
9.6. Middle East and Africa
9.6.1. Overview
9.6.2. Key Manufacturers in Middle East and Africa
9.6.3. Middle East and Africa Market Size and Forecast, By Country, 2016 – 2027 (US$ Million)
9.6.4. Middle East and Africa Market Size and Forecast, By Type, 2016 – 2027 (US$ Million)
9.6.5. Middle East and Africa Market Size and Forecast, By Application, 2016 – 2027 (US$ Million)
9.6.6. Saudi Arabia
9.6.6.1. Overview
9.6.6.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2016 – 2027, (US$ Million)
9.6.6.3. Saudi Arabia Market Size and Forecast, By Type, 2016 – 2027 (US$ Million)
9.6.6.4. Saudi Arabia Market Size and Forecast, By Application, 2016 – 2027 (US$ Million)
9.6.7. United Arab Emirates
9.6.7.1. Overview
9.6.7.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2016 – 2027, (US$ Million)
9.6.7.3. United Arab Emirates Market Size and Forecast, By Type, 2016 – 2027 (US$ Million)
9.6.7.4. United Arab Emirates Market Size and Forecast, By Application, 2016 – 2027 (US$ Million)
10. KEY VENDOR ANALYSIS
10.1. Competitive Dashboard
10.2. Company Profiles
10.2.1. Battlefy
10.2.1.1. Company Snapshot
10.2.1.2. Financial Performance
10.2.1.3. Product Benchmarking
10.2.1.4. Strategic Initiatives
10.2.2. Toornament
10.2.3. ggLeap
10.2.4. GAMMASTACK
10.2.5. Senet
10.2.6. PlayVS
10.2.7. Modern Times Group
10.2.8. Activision Blizzard
10.2.9. Valve Corporation
10.2.10. CJ Corporation
10.2.11. Electronic Arts
10.2.12. Nintendo
10.2.13. Turner Broadcasting System
10.2.14. Faceit
10.2.15. Gfinity
10.2.16. Hi Rez Studios
10.2.17. Kabum
10.2.18. Wargaming Public
10.2.19. Rovio Entertainment
10.2.20. Gungho Online Entertainment
10.2.21. Alisports
11. 360 DEGREE ANALYSTVIEW
12. APPENDIX
12.1. Research Methodology
12.2. References
12.3. Abbreviations
12.4. Disclaimer
12.5. Contact Us
List of Tables
TABLE List of data sources
TABLE Market drivers; Impact Analysis
TABLE Market restraints; Impact Analysis
TABLE Esports Management Software market: Type Snapshot (2019)
TABLE Segment Dashboard; Definition and Scope, by Type
TABLE Global Esports Management Software market, by Type 2016-2027 (USD Million)
TABLE Esports Management Software market: Application Snapshot (2019)
TABLE Segment Dashboard; Definition and Scope, by Application
TABLE Global Esports Management Software market, by Application 2016-2027 (USD Million)
TABLE Esports Management Software market: Regional snapshot (2019)
TABLE Segment Dashboard; Definition and Scope, by Region
TABLE Global Esports Management Software market, by Region 2016-2027 (USD Million)
TABLE North America Esports Management Software market, by Country, 2016-2027 (USD Million)
TABLE North America Esports Management Software market, by Type, 2016-2027 (USD Million)
TABLE North America Esports Management Software market, by Application, 2016-2027 (USD Million)
TABLE Europe Esports Management Software market, by Country, 2016-2027 (USD Million)
TABLE Europe Esports Management Software market, by Type, 2016-2027 (USD Million)
TABLE Europe Esports Management Software market, by Application, 2016-2027 (USD Million)
TABLE Asia Pacific Esports Management Software market, by Country, 2016-2027 (USD Million)
TABLE Asia Pacific Esports Management Software market, by Type, 2016-2027 (USD Million)
TABLE Asia Pacific Esports Management Software market, by Application, 2016-2027 (USD Million)
TABLE Latin America Esports Management Software market, by Country, 2016-2027 (USD Million)
TABLE Latin America Esports Management Software market, by Type, 2016-2027 (USD Million)
TABLE Latin America Esports Management Software market, by Application, 2016-2027 (USD Million)
TABLE Middle East and Africa Esports Management Software market, by Country, 2016-2027 (USD Million)
TABLE Middle East and Africa Esports Management Software market, by Type, 2016-2027 (USD Million)
TABLE Middle East and Africa Esports Management Software market, by Application, 2016-2027 (USD Million)
List of Figures
FIGURE Esports Management Software market segmentation
FIGURE Market research methodology
FIGURE Value chain analysis
FIGURE Porter’s Five Forces Analysis
FIGURE Market Attractiveness Analysis
FIGURE COVID-19 Impact Analysis
FIGURE Pre & Post COVID-19 Impact Comparision Study
FIGURE Competitive Landscape; Key company market share analysis, 2019
FIGURE Type segment market share analysis, 2020 & 2027
FIGURE Type segment market size forecast and trend analysis, 2016 to 2027 (USD Million)
FIGURE Esports Management Software market size forecast and trend analysis, 2016 to 2027 (USD Million)
FIGURE Cloud based market size forecast and trend analysis, 2016 to 2027 (USD Million)
FIGURE On-Premise market size forecast and trend analysis, 2016 to 2027 (USD Million)
FIGURE Application segment market share analysis, 2020 & 2027
FIGURE Application segment market size forecast and trend analysis, 2016 to 2027 (USD Million)
FIGURE Tournament Organizers market size forecast and trend analysis, 2016 to 2027 (USD Million)
FIGURE Game Publishers market size forecast and trend analysis, 2016 to 2027 (USD Million)
FIGURE Regional segment market share analysis, 2020 & 2027
FIGURE Regional segment market size forecast and trend analysis, 2016 to 2027 (USD Million)
FIGURE North America Esports Management Software market share and leading players, 2019
FIGURE Europe Esports Management Software market share and leading players, 2019
FIGURE Asia Pacific Esports Management Software market share and leading players, 2019
FIGURE Latin America Esports Management Software market share and leading players, 2019
FIGURE Middle East and Africa Esports Management Software market share and leading players, 2019
FIGURE North America market share analysis by country, 2019
FIGURE U.S. Esports Management Software market size, forecast and trend analysis, 2016 to 2027 (USD Million)
FIGURE Canada Esports Management Software market size, forecast and trend analysis, 2016 to 2027 (USD Million)
FIGURE Europe Esports Management Software market share analysis by country, 2019
FIGURE Germany Esports Management Software market size, forecast and trend analysis, 2016 to 2027 (USD Million)
FIGURE Spain Esports Management Software market size, forecast and trend analysis, 2016 to 2027 (USD Million)
FIGURE Italy Esports Management Software market size, forecast and trend analysis, 2016 to 2027 (USD Million)
FIGURE UK Esports Management Software market size, forecast and trend analysis, 2016 to 2027 (USD Million)
FIGURE France Esports Management Software market size, forecast and trend analysis, 2016 to 2027 (USD Million)
FIGURE Rest of the Europe Esports Management Software market size, forecast and trend analysis, 2016 to 2027 (USD Million)
FIGURE Asia Pacific Esports Management Software market share analysis by country, 2019
FIGURE India Esports Management Software market size, forecast and trend analysis, 2016 to 2027 (USD Million)
FIGURE China Esports Management Software market size, forecast and trend analysis, 2016 to 2027 (USD Million)
FIGURE Japan Esports Management Software market size, forecast and trend analysis, 2016 to 2027 (USD Million)
FIGURE South Korea Esports Management Software market size, forecast and trend analysis, 2016 to 2027 (USD Million)
FIGURE Singapore Esports Management Software market size, forecast and trend analysis, 2016 to 2027 (USD Million)
FIGURE Rest of APAC Esports Management Software market size, forecast and trend analysis, 2016 to 2027 (USD Million)
FIGURE Latin America Esports Management Software market size, forecast and trend analysis, 2016 to 2027 (USD Million)
FIGURE Latin America Esports Management Software market share analysis by country, 2019
FIGURE Brazil Esports Management Software market size, forecast and trend analysis, 2016 to 2027 (USD Million)
FIGURE Mexico Esports Management Software market size, forecast and trend analysis, 2016 to 2027 (USD Million)
FIGURE Argentina Esports Management Software market size, forecast and trend analysis, 2016 to 2027 (USD Million)
FIGURE Rest of LATAM Esports Management Software market size, forecast and trend analysis, 2016 to 2027 (USD Million)
FIGURE Middle East and Africa Esports Management Software market size, forecast and trend analysis, 2016 to 2027 (USD Million)
FIGURE Middle East and Africa Esports Management Software market share analysis by country, 2019
FIGURE Saudi Arabia Esports Management Software market size, forecast and trend analysis, 2016 to 2027 (USD Million)
FIGURE United Arab Emirates Esports Management Software market size, forecast and trend analysis, 2016 to 2027 (USD Million)