GameFi Market with COVID-19 Impact Analysis, By Type (Based on Polygon, Based on Ronin, Based on FLOW, Based on BSC, Based on Near, and Based on WAX), and By Region Size, Share & Forecast from 2022-2028
Report Code: AV1126
Industry: Semiconductor and Electronics
Publiced On: 2022-09-14
Pages: 316
Format:
REPORT HIGHLIGHT
GameFi Market size was valued at USD XX million in 2021, growing at a CAGR of 12.1% from 2022 to 2028.
GameFi is a combination of the words "game" and "finance," and it offers both gameplay and money rewards. GameFi gives players the opportunity to own digital assets in the virtual world and the choice for interoperability by bringing these assets across other virtual worlds, in addition to simple financial benefits.
Market Dynamics
The gaming environment on the blockchain is developing quickly. GameFi is one of the hottest subjects in cryptocurrency right now, with new advancements happening more quickly than ever before because of the game's exciting gameplay and the financial benefits it offers.
Large markets exist in the gaming sector where players may exchange virtual goods like armor, guns, and other stuff. There are some markets where you can get free virtual currencies, and there are other places where gamers can make real money (for example, the Steam marketplace). The GameFi market gives developers the chance to make new meta-universes and game worlds full of characters, occasions, and items, as well as, most significantly, their own in-game economy that draws plenty of players. Users can enjoy themselves while earning money from their in-game actions. Action and strategy are both common game genres on the blockchain. For instance, Ubisoft, a major name in traditional gaming, has been working with a number of blockchain gaming companies such as Tezos and Aleph. Furthermore, Ubisoft's CEO Yves Guillemot pointed out the future of play-to-earn (P2E) gaming. Additionally, Ubisoft is also a founding member of the Blockchain Gaming Alliance, an organization dedicated to bridging the two industries of crypto and gaming.
Gaming apps are particularly beneficial since they give newbies a straightforward, unobtrusive introduction to cryptocurrency and decentralized money.
Segmentation Analysis:
The Global GameFi Market is segmented on the basis of Type and Region.
The market is divided into six categories based on product type: Based on Polygon, Based on Ronin, Based on FLOW, Based on BSC, Based on Near, and Based on WAX. Based on Polygon segment held the majority of the market share of nearly 33.2% in terms of revenue. GameFi initiatives offer a key entry point for enticing more people to adopt cryptocurrencies. Blockchain gaming ventures can be improved by fusing gameplay and revenue generation into a compelling environment. Polygon presents a strong infrastructure layer to build on, thanks to its improved speed, throughput, and efficiency.
Competitive Landscape:
The global market for GameFi is made of a number of both international and local producers, making it a fairly competitive sector in the world. Some of the leading strategies adopted by corporations to expand their market share include new product launches, agreements, distribution network development, R&D spending, and mergers and acquisitions. Several traditional gaming giants have already announced their plans related to GameFi and blockchain gaming.
- Square Enix, the developer of the highly popular Final Fantasy video game series, is also investing in decentralized blockchain games. Square Enix's President Yosuke Matsuda has stated in a New Year's Letter that incorporating decentralized games are expected to be a "major strategic theme" for Square Enix starting in 2022.
- In January 2022, Microsoft announced plans to acquire Activision Blizzard, one of the leading game developers which developed blockbuster games such as World of Warcraft. Microsoft's CEO Satya Nadella (in a February 2022 interview) said that the "Metaverse is essentially about creating games". In the month of December 2021, Microsoft's venture arm led a USD 27 Million funding round for Palm NFT studio. The above news implies that Microsoft Corporation is involved in gaming, metaverse, and non-fungible tokens (NFTs).
SCOPE OF THE REPORT
The scope of this report covers the market by its major segments, which include as follows:
GLOBAL GAMEFI MARKET KEY PLAYERS
- Ubisoft
- Sky Mavis
- Decentraland
- Mythical Games
- DAPPER LABS
- Forte
- Enjin
- Voxie Tactics
- Bright Star
- Sandbox
- FoundGame
- Splinterlands
- DACOCO
- MixMarvel
- ITAM Games
GLOBAL GAMEFI MARKET, BY PRODUCT TYPE
- Based on Polygon
- Based on Ronin
- Based on FLOW
- Based on BSC
- Based on Near
- Based on WAX
GLOBAL GAMEFI MARKET, BY REGION
- North America
- The U.S.
- Canada
- Europe
- Germany
- France
- Italy
- Spain
- United Kingdom
- Russia
- Netherlands
- Sweden
- Poland
- Rest of Europe
- Asia Pacific
- India
- China
- South Korea
- Japan
- Australia
- Thailand
- Indonesia
- Philippines
- Rest of APAC
- Latin America
- Brazil
- Mexico
- Argentina
- Colombia
- Rest of LATAM
- The Middle East and Africa
- Saudi Arabia
- United Arab Emirates
- Israel
- Turkey
- Algeria
- Egypt
- Rest of MEA
TABLE OF CONTENT
1. GameFi Market Overview
1.1. Study Scope
2. Executive Summary
2.1. Market Snippet
2.1.1. Market Snippet by Product Type
2.1.2. Market Snippet by Country
2.1.3. Market Snippet by Region
2.2. Competitive Insights
3. GameFi Key Market Trends
3.1. Market Drivers
3.1.1. Impact Analysis of Market Drivers
3.2. Market Restraints
3.2.1. Impact Analysis of Market Restraints
3.3. Market Opportunities
3.4. Market Future Trends
4. GameFi Industry Study
4.1. PEST Analysis
4.2. Porter’s Five Forces Analysis
4.3. Growth Prospect Mapping
4.4. Regulatory Framework Analysis
5. GameFi Market: COVID-19 Impact Analysis
5.1. Pre-COVID-19 Impact Analysis
5.2. Post-COVID-19 Impact Analysis
5.2.1. Top Performing Segments
5.2.2. Marginal Growth Segments
5.2.3. Top Looser Segments
5.2.4. Marginal Loss Segments
6. GameFi Market Landscape
6.1. Market Share Analysis, 2021
6.2. Breakdown Data, by Key Manufacturer
6.2.1. Established Players’ Analysis
6.2.2. Emerging Players’ Analysis
7. GameFi Market – By Product Type
7.1. Overview
7.1.1. Segment Share Analysis, By Product Type, 2021 & 2028 (%)
7.1.2. Based on Polygon
7.1.3. Based on Ronin
7.1.4. Based on FLOW
7.1.5. Based on BSC
7.1.6. Based on Near
7.1.7. Based on WAX
8. GameFi Market– By Geography
8.1. Introduction
8.1.1. Segment Share Analysis, By Geography, 2021 & 2028 (%)
8.2. North America
8.2.1. Overview
8.2.2. Key Manufacturers in North America
8.2.3. North America Market Size and Forecast, By Country, 2017 - 2028 (US$ Million)
8.2.4. North America Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
8.2.5. U.S.
8.2.5.1. Overview
8.2.5.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2017 - 2028, (US$ Million)
8.2.5.3. U.S. Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
8.2.6. Canada
8.2.6.1. Overview
8.2.6.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2017 - 2028, (US$ Million)
8.2.6.3. Canada Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
8.3. Europe
8.3.1. Overview
8.3.2. Key Manufacturers in Europe
8.3.3. Europe Market Size and Forecast, By Country, 2017 - 2028 (US$ Million)
8.3.4. Europe Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
8.3.5. Germany
8.3.5.1. Overview
8.3.5.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2017 - 2028, (US$ Million)
8.3.5.3. Germany Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
8.3.6. Italy
8.3.6.1. Overview
8.3.6.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2017 - 2028, (US$ Million)
8.3.6.3. Italy Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
8.3.7. United Kingdom
8.3.7.1. Overview
8.3.7.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2017 - 2028, (US$ Million)
8.3.7.3. United Kingdom Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
8.3.8. France
8.3.8.1. Overview
8.3.8.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2017 - 2028, (US$ Million)
8.3.8.3. France Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
8.3.9. Russia
8.3.9.1. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2017 - 2028, (US$ Million)
8.3.9.2. Russia Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
8.3.10. Netherlands
8.3.10.1. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2017 - 2028, (US$ Million)
8.3.10.2. Netherlands Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
8.3.11. Sweden
8.3.11.1. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2017 - 2028, (US$ Million)
8.3.11.2. Sweden Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
8.3.12. Poland
8.3.12.1. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2017 - 2028, (US$ Million)
8.3.12.2. Poland Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
8.3.13. Rest of Europe
8.3.13.1. Overview
8.3.13.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2017 - 2028, (US$ Million)
8.3.13.3. Rest of the Europe Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
8.4. Asia Pacific (APAC)
8.4.1. Overview
8.4.2. Key Manufacturers in Asia Pacific
8.4.3. Asia Pacific Market Size and Forecast, By Country, 2017 - 2028 (US$ Million)
8.4.4. Asia Pacific Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
8.4.5. India
8.4.5.1. Overview
8.4.5.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2017 - 2028, (US$ Million)
8.4.5.3. India Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
8.4.6. China
8.4.6.1. Overview
8.4.6.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2017 - 2028, (US$ Million)
8.4.6.3. China Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
8.4.7. Japan
8.4.7.1. Overview
8.4.7.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2017 - 2028, (US$ Million)
8.4.7.3. Japan Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
8.4.8. South Korea
8.4.8.1. Overview
8.4.8.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2017 - 2028, (US$ Million)
8.4.8.3. South Korea Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
8.4.9. Australia
8.4.9.1. Overview
8.4.9.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2017 - 2028, (US$ Million)
8.4.9.3. Australia Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
8.4.10. Thailand
8.4.10.1. Overview
8.4.10.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2017 - 2028, (US$ Million)
8.4.10.3. Thailand Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
8.4.11. Indonesia
8.4.11.1. Overview
8.4.11.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2017 - 2028, (US$ Million)
8.4.11.3. Indonesia Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
8.4.12. Philippines
8.4.12.1. Overview
8.4.12.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2017 - 2028, (US$ Million)
8.4.12.3. Philippines Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
8.4.13. Rest of APAC
8.4.13.1. Overview
8.4.13.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2017 - 2028, (US$ Million)
8.4.13.3. Rest of APAC Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
8.5. Latin America
8.5.1. Overview
8.5.2. Key Manufacturers in Latin America
8.5.3. Latin America Market Size and Forecast, By Country, 2017 - 2028 (US$ Million)
8.5.4. Latin America Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
8.5.5. Brazil
8.5.5.1. Overview
8.5.5.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2017 - 2028, (US$ Million)
8.5.5.3. Brazil Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
8.5.6. Mexico
8.5.6.1. Overview
8.5.6.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2017 - 2028, (US$ Million)
8.5.6.3. Mexico Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
8.5.7. Argentina
8.5.7.1. Overview
8.5.7.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2017 - 2028, (US$ Million)
8.5.7.3. Argentina Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
8.5.8. Colombia
8.5.8.1. Overview
8.5.8.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2017 - 2028, (US$ Million)
8.5.8.3. Colombia Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
8.5.9. Rest of LATAM
8.5.9.1. Overview
8.5.9.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2017 - 2028, (US$ Million)
8.5.9.3. Rest of LATAM Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
8.6. Middle East and Africa
8.6.1. Overview
8.6.2. Key Manufacturers in Middle East and Africa
8.6.3. Middle East and Africa Market Size and Forecast, By Country, 2017 - 2028 (US$ Million)
8.6.4. Middle East and Africa Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
8.6.5. Saudi Arabia
8.6.5.1. Overview
8.6.5.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2017 - 2028, (US$ Million)
8.6.5.3. Saudi Arabia Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
8.6.6. United Arab Emirates
8.6.6.1. Overview
8.6.6.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2017 - 2028, (US$ Million)
8.6.6.3. United Arab Emirates Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
8.6.7. Israel
8.6.7.1. Overview
8.6.7.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2017 - 2028, (US$ Million)
8.6.7.3. Israel Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
8.6.8. Turkey
8.6.8.1. Overview
8.6.8.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2017 - 2028, (US$ Million)
8.6.8.3. Turkey Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
8.6.9. Algeria
8.6.9.1. Overview
8.6.9.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2017 - 2028, (US$ Million)
8.6.9.3. Algeria Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
8.6.10. Egypt
8.6.10.1. Overview
8.6.10.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2017 - 2028, (US$ Million)
8.6.10.3. Egypt Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
8.6.11. Rest of MEA
8.6.11.1. Overview
8.6.11.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2017 - 2028, (US$ Million)
8.6.11.3. Rest of MEA Market Size and Forecast, By Product Type, 2017 - 2028 (US$ Million)
9. Key Vendor Analysis
9.1. Competitive Dashboard
9.2. Company Profiles
9.2.1. Ubisoft
9.2.2. Sky Mavis
9.2.3. Decentraland
9.2.4. Mythical Games
9.2.5. DAPPER LABS
9.2.6. Forte
9.2.7. Enjin
9.2.8. Voxie Tactics
9.2.9. Bright Star
9.2.10. Sandbox
9.2.11. FoundGame
9.2.12. Splinterlands
9.2.13. DACOCO
9.2.14. MixMarvel
9.2.15. ITAM Games
10. 360 Degree Analyst View
11. Appendix
11.1. Research Methodology
11.2. References
11.3. Abbreviations
11.4. Disclaimer
11.5. Contact Us